Post by lod254 on Jul 29, 2014 10:59:20 GMT -5
It's not quite a Pokemon clone, but definitely influenced by them.
Background: Some friends and I came up with an idea to make a Pokemon Style Game for the smartphone. Instead of a traditional map, your movement in the real world would switch you between zones. The game consists of 16 zones, each related to the creatures that inhabit it. We started work on the game and I became obsessed. I was in charge of general game design, and art/programming was handled by other.
Steps through grass in Pokemon are handled by your pedometer, each step is a chance for an encounter with a creature, item, or trainer.
Zones - You location is just generically in a zone which is determined by pinging your GPS every 5 or 10 minutes or whatever and using my algorithm to determine which of the 16 you're located within.
"Gyms" - or as we called them, Arenas, are progression barriers. For example you can battle the Fire/Water gym at any time, but you need to defeat them before you can level creatures past 20.
"Pokeballs" - or as we call them, Charges. Your capture device is a cell phone are instead charges. But other charges exist to create "shinys", get a free level up, clone a creature, etc.
PvP - is segmented by the level of your party creatures and you're matched based on traditional chess rankings.
Algorithms - formulas like leveling, damage, health, progression, capture rates, etc
Design - plotting how zones work, # of creatures, creature names, moves, etc etc.
My objective was balance. I wanted all creatures to be viable end game unlike how Pokemon has the few elite and mostly trash you used along the way and discarded.
I can likely even get the programming my guy did in Java so far, though it isn't much past the battle screen. We also have some move animations and initial character designs.
I'm open to changing anything if I like your idea better than mine. I'm not stubborn. If you can convince me, we'll be flexible.
Any specific questions?
bitbucket.org/lod254/digidoods/downloads
Background: Some friends and I came up with an idea to make a Pokemon Style Game for the smartphone. Instead of a traditional map, your movement in the real world would switch you between zones. The game consists of 16 zones, each related to the creatures that inhabit it. We started work on the game and I became obsessed. I was in charge of general game design, and art/programming was handled by other.
Steps through grass in Pokemon are handled by your pedometer, each step is a chance for an encounter with a creature, item, or trainer.
Zones - You location is just generically in a zone which is determined by pinging your GPS every 5 or 10 minutes or whatever and using my algorithm to determine which of the 16 you're located within.
"Gyms" - or as we called them, Arenas, are progression barriers. For example you can battle the Fire/Water gym at any time, but you need to defeat them before you can level creatures past 20.
"Pokeballs" - or as we call them, Charges. Your capture device is a cell phone are instead charges. But other charges exist to create "shinys", get a free level up, clone a creature, etc.
PvP - is segmented by the level of your party creatures and you're matched based on traditional chess rankings.
Algorithms - formulas like leveling, damage, health, progression, capture rates, etc
Design - plotting how zones work, # of creatures, creature names, moves, etc etc.
My objective was balance. I wanted all creatures to be viable end game unlike how Pokemon has the few elite and mostly trash you used along the way and discarded.
I can likely even get the programming my guy did in Java so far, though it isn't much past the battle screen. We also have some move animations and initial character designs.
I'm open to changing anything if I like your idea better than mine. I'm not stubborn. If you can convince me, we'll be flexible.
Any specific questions?
bitbucket.org/lod254/digidoods/downloads