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Post by urbanknight4 on Aug 23, 2014 17:15:35 GMT -5
I swear to god, bob, did you seriously just declare war on that chick?
Well, I'm annoyed by her (hurr hurr look at my capital name, it's 2edgy4you) so I'm going to see if I can trounce her.
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Post by Bobbyjoeangus43 on Aug 23, 2014 23:02:46 GMT -5
I swear to god, bob, did you seriously just declare war on that chick? Well, I'm annoyed by her (hurr hurr look at my capital name, it's 2edgy4you) so I'm going to see if I can trounce her. Yeah, maybe. She sent a trade request to my friend. He said no. So I bombed her with cruise missiles and attacked with 4x the amount of troops they had. The key word in that last sentence is had. Also, did you see the reason I put for attacking them? "Cause YOLO"
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Post by RenegadeMizu on Aug 24, 2014 5:23:31 GMT -5
I swear to god, bob, did you seriously just declare war on that chick? Well, I'm annoyed by her (hurr hurr look at my capital name, it's 2edgy4you) so I'm going to see if I can trounce her. Yeah, maybe. She sent a trade request to my friend. He said no. So I bombed her with cruise missiles and attacked with 4x the amount of troops they had. The key word in that last sentence is had. Also, did you see the reason I put for attacking them? "Cause YOLO" Well that isn't extreme at all! She wants to be trade partners and so you kill off her whole army.
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Post by Total Reverse on Aug 24, 2014 7:45:39 GMT -5
Sounds like you guys are having a blast....
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Post by urbanknight4 on Aug 24, 2014 9:23:59 GMT -5
You could say that. We "blasted" her out of orbit lol She had 300 troops when I started with her, and now she's down to 40 and missing 10 tech levels, which I relieved off her hands. She put anarchy as her government, but once Bob attacks her she'll have true anarchy in her hands.
Also. Bob. Trade, now. We need to coordinate our trade so we can get a bunch of the bonus resources. Those bills are killing me, and I need a bunch of money to grow.
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Post by Bobbyjoeangus43 on Aug 24, 2014 10:48:33 GMT -5
You could say that. We "blasted" her out of orbit lol She had 300 troops when I started with her, and now she's down to 40 and missing 10 tech levels, which I relieved off her hands. She put anarchy as her government, but once Bob attacks her she'll have true anarchy in her hands. Also. Bob. Trade, now. We need to coordinate our trade so we can get a bunch of the bonus resources. Those bills are killing me, and I need a bunch of money to grow. What do you mean "trade, now"? Also, she's actually lost: -270 troops -30 Tech -50 Infrastructure -5 Land
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Post by urbanknight4 on Aug 24, 2014 11:57:09 GMT -5
1. I mean we all need to coordinate trade here so we can get stuff like Construction and Microchips. I'll post a list of the required resources so we can all agree on what we'll choose. 2. She has 500 soldiers and is suing for peace. Do we continue the war, or accept her offer? Remember that my troops are tired and I need to wait a day before attacking.
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Post by urbanknight4 on Aug 24, 2014 15:51:49 GMT -5
So this is how trade will go. We need 6 members minimum within the alliance, including ourselves, and we all need to be on the same team (so we can get happiness bonuses). We will have 4 starting trade slots, but we all need to buy the harbor improvement in order to have an extra trade. Here are the bonus resources that are most beneficial and can be obtained all at once:
- Asphalt: Lowers infrastructure upkeep cost -5%. Requires Construction, Oil, and Rubber. - Automobiles: Increases population happiness +3. Requires Asphalt and Steel. - Construction: Reduces infrastructure cost -5% and raises the aircraft limit +10. Requires Lumber, Iron, Marble, Aluminum, and a technology level greater than 5. - Microchips: Reduces technology cost -8%, increases population happiness +2. Requires Gold, Lead, Oil, and a technology level greater than 10. Lowers Frigate, Destroyer, Submarine and Aircraft Carrier navy vessel purchase and upkeep cost -10%. - Radiation Cleanup: Reduces nuclear anarchy effects by 1 day. Improves a nation's environment by 1. Reduces global radiation for your nation by 50%. Requires Construction, Microchips, Steel, and a technology level greater than 15. - Scholars: Increases population income +$3.00. Requires a literacy rate greater than 90%, Lumber, and Lead. - Steel: Reduces infrastructure cost -2%. Lowers all navy vessel purchase costs -15%. Requires Coal and Iron.
These are resources that cannot be obtained by trading, but must be gained by combining the resources you have and have traded for. (for example, I have Gold and Lead, I'll trade for Oil and I instantly get Microchips)
These are the resources we need:
Oil Rubber Lumber Iron Marble Aluminum Gold Lead Coal
Notice that there are 9 resources here listed as necessary for the bonuses. The tenth one should be Furs since they provide the most benefit, and give your citizens a nice salary boost. The alliance should discuss who gets what resource, and then trade for all of them so we can all enjoy the combined benefits of all the best resources.
These are the combined benefits of all the bonus resources AND the standard bonuses:
- Increased soldier efficiency by 38% - Lowered infrastructure purchase cost by 42% - Lowered infrastructure upkeep cost by 30% - Lowers soldier purchase cost by $6.00 each soldier - Lowers soldier upkeep cost by $0.50 each soldier - Population happiness +6.5 - Increases the purchased land area of a nation by 35% - Lowered land purchase cost by 10% - Triples natural nation growth - Increases citizen's daily income by $9.50 - Lowered aircraft purchase cost by 16% - Lowered aircraft upkeep cost by 25% - Increases aircraft limit +10 - Lowered tank purchase costs by 8% - Lowered tank upkeep costs by 18% - Lowered cruise missile and nuclear weapon purchase cost and upkeep cost by 20% - Reduces environment penalties for owning nuclear weapons by 50% - Reduces global radiation for your nation by 50% - Improves a nation's environment by 1 - Reduces nuclear anarchy effects by 1 day - Lowers all navy vessel purchase costs by 25% - Lowers all navy vessel upkeep cost by 40% - Triples the value of land when selling - +5 happiness for trading with members from the same group So you see, guys... It pays to have coordinated trade with the Empire. We'll assign resources and an overall team when everyone is on.
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Post by Bobbyjoeangus43 on Aug 24, 2014 21:03:02 GMT -5
I do everything you said, ASAP
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Post by urbanknight4 on Aug 24, 2014 22:00:35 GMT -5
Awesome lol. I know both of us can't change our resources for a month, so we need to convince the other guys to switch theirs and trade with us. We all have to belong to the red team as well to get the happiness boost.
If you want to start assigning resources I choose Lumber and Rubber. I'll get rubber in a month, so at least we have one required resource.
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Post by Total Reverse on Aug 24, 2014 22:03:46 GMT -5
You could say that. We "blasted" her out of orbit lol She had 300 troops when I started with her, and now she's down to 40 and missing 10 tech levels, which I relieved off her hands. She put anarchy as her government, but once Bob attacks her she'll have true anarchy in her hands. Also. Bob. Trade, now. We need to coordinate our trade so we can get a bunch of the bonus resources. Those bills are killing me, and I need a bunch of money to grow. BTW, you're aiming to get her infrastructure to 0. Tech/Land doesn't really matter because pop. count determines collection amount and pop. count depends on infrastructure.
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Post by Bobbyjoeangus43 on Aug 24, 2014 22:44:20 GMT -5
You could say that. We "blasted" her out of orbit lol She had 300 troops when I started with her, and now she's down to 40 and missing 10 tech levels, which I relieved off her hands. She put anarchy as her government, but once Bob attacks her she'll have true anarchy in her hands. Also. Bob. Trade, now. We need to coordinate our trade so we can get a bunch of the bonus resources. Those bills are killing me, and I need a bunch of money to grow. Lol, it's cute how you think she purposely set her government to anarchy. When your troops are depleted, there is no one to police your citizens, so they riot. BTW, you're aiming to get her infastructure to 0. Tech/Land doesn't really matter because pop. count determines collection amount and pop. count depends on infrastructure. No, she seriously put here government as anarchy. Before I declared war it was that.
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Post by Total Reverse on Aug 25, 2014 0:14:16 GMT -5
Lol, it's cute how you think she purposely set her government to anarchy. When your troops are depleted, there is no one to police your citizens, so they riot. BTW, you're aiming to get her infastructure to 0. Tech/Land doesn't really matter because pop. count determines collection amount and pop. count depends on infrastructure. No, she seriously put here government as anarchy. Before I declared war it was that. I will edit accordingly. I need to realize you guys are skilled players.
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Post by urbanknight4 on Aug 25, 2014 11:10:16 GMT -5
No harm done lol. I got really annoyed by her, I mean... her capital is Lucifer and her government type is Anarchy? I bet she's an edgy 12 year old or something. I couldn't not attack.
Anyways, it seems the trade coalition is going well. All we need is more members and a little bit of growth, and we can go to war again.
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